
mikelove wrote:But I'm kind of surprised that so many more people seem to have moral objections to buying our iPhone software because of Apple than objected to buying our Windows Mobile software
mikelove wrote:All of this "next big thing" talk about Android seems to ignore the fact that iPhone isn't exactly going away; there are only two or three real advantages Android can offer over iPhone now, and it's well within Apple's capabilities to outdo them in all of those areas in the next major
mikelove wrote:Anyway, getting to your actual question, Windows Mobile support depends both on ongoing sales and on how easy it is to keep porting improvements we make on iPhone back to it; I don't think 2.0.8 will be the last WM update, anyway.
mikelove wrote:For the remainder of 2010 I think it's most likely we'll just be working on (lots of) iPhone improvements - many of those cool features we've been wanting to do / getting asked to do for years on Palm/WM should finally happen on iPhone - along with some sort of iPad-optimized


ipsi wrote:ciaocibai wrote:If only the Nexus One was available in my neck of the woods (in New Zealand at the moment!) for a reasonable price - the importers here are trying to sell it for about $800US, compared to Google in the states selling it for $529US... The 32GB iPhone here retails for about $900US, although they are factory unlocked at least.
Yeah, I wouldn't get your hopes up about that. New Zealand is pretty much a technological backwater. Yes, we get cool stuff - several months late and at outrageous prices. You would be far better off trying to get a friend/family member in the US to ship you a Nexus One. And once you see how much FedEx/UPS charge for 3-day delivery to NZ, the Importers will probably start looking more attractive.
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ipsi wrote:Ehh... That's not quite right - notice how it has (excl) after the price? Indicates that it excludes GST, which adds 12.5% to that, bringing the total to more like NZ$1100/US$750. With shipping (at least NZ$65, as it comes from Hong Kong), we're looking at about NZ$1150, or US$800+. It's all these 'little' costs that really start to add up...

mikelove wrote:But I'm kind of surprised that so many more people seem to have moral objections to buying our iPhone software because of Apple than objected to buying our Windows Mobile software because of Microsoft;
mikelove wrote:The openness of Android is precisely what makes it such a risky proposition for Pleco to support it; I see little or nothing standing in the way of Android becoming a highly fragmented platform, with software written for one particular Android device not able to run on any other Android device without extensive modifications, and possibly a dozen or more different "app stores" one has to submit to in order to get your software working on every cell carrier / phone manufacturer's Android devices.
mikelove wrote:(yes, Android supports sideloading


ciaocibai wrote:What kind of apps have you developed westmeadboy? And how is your Nexus One experience? It's interesting to know so far that everything you have developed works on all the different firmware, although I also have a slight worry there might be some fragmentation in the future.




mikelove wrote:westmeadboy - sideloading means installing non-approved apps, the whole point of jailbreaking on iPhone and the main reason why Android gets to claim to be more "open" than iPhone. Unfortunately, though, since Android is open-source, manufacturers and carriers can easily choose to turn sideloading off, and per that article character linked to, it seems like Motorola and AT&T are already doing so; it's quite conceivable that in the future a large portion of the Android phones in circulation might be just as locked-down as iPhones.
Except now we might have more than one app store to deal with, with each one imposing its own separate set of arbitrary restrictions / irrational reasons for rejecting apps / etc; we could be dealing with a dozen Apples, having to make custom builds for each and perhaps even coming up with different pricing / distribution methods depending on the market; for example, one market might allow in-app purchases while another one wouldn't, one might charge a 50% commission instead of 30%, etc.
mikelove wrote:App store fragmentation isn't going to originate with some random startup, it'll be a cell carrier deciding they want to take control for themselves over what apps are allowed to run on the phones they sell, and get a larger cut of the sales in the process; China Mobile's a top candidate for that, actually. Once one of them gets away with it, the rest will all pile in - maybe a few set up some sort of unified submission / approval process, but it still means several Mercurial App Approval Teams to deal with instead of just one.
mikelove wrote:On the development side of things, we're already seeing fragmentation in terms of which OS versions run on which hardware - I just saw a new announcement *today* of a new phone running Android 1.6. If manufacturers are maintaining their own private Android forks and only occasionally porting over new features from newer OS versions, it's inevitable the development situation will get more and more fragmented. And as you say yourself, Pleco is considerably more complicated than the apps you've developed, so just because you haven't had a problem juggling different configurations doesn't mean that we wouldn't; there are certainly lots of reports out there of certain apps / games failing to run correctly on some Android devices.
mikelove wrote:iPhone developers don't have to rewrite their apps to make them run on iPad; absent a rewrite, the apps will run with their interfaces scaled up, just as your Android application runs on the Archos tablet. However, because the iPad is expected to sell millions and millions of units, developers are choosing to take the time to redesign their interfaces to make use of all of that extra screen space. However miraculous the Android's screen-scaling algorithm may be, there's no way it can automatically redesign a 4-inch app to take full advantage of a 9-inch screen, all it can really do is scale. And every iPhone / iPod ever made can be updated to iPhone OS 3.0, while it's highly doubtful we'll see that sort of ubiquity for Android 2.0.
mikelove wrote:So yes, working with Apple is risky, but Android could be just as risky - if the sideloading option does indeed go away, then even if we don't end up with Android app store fragmentation, getting pulled from Android Market might represent just as big a concern as getting pulled from iTunes is now. And if the markets do get fragmented, their small size might actually make strange app removals *more* likely, since there wouldn't be the sort of widespread blog / press outrage that comes up every time Apple pulls a bunch of apps. That may be the best protection we have against Apple misbehavior, actually - the last time a largely-unobjectionable dictionary app (Ninjawords) was rejected, an Apple VP had to personally respond to the criticism that resulted, and the app, once approved, vaulted to the top of the charts in iTunes thanks to all of the extra press.
mikelove wrote:Zeldor - Android has its own bugs / security problems, doesn't seem to beat out iPhone in price except in crappy low-end units, and is on the verge of becoming just as closed as iPhone if Motorola and AT&T have their way. I can accept the idea that it's a *comparable* platform from many users' perspectives, but I don't believe it's a *superior* one for most people.



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